Projects
The Redfield Mall (2024)
Links: Itch.io Page
This project was for my 4th year Honours Project and it was focused on creating an unpredictable AI. I also created a simple game prototype to showcase the AI.
Project Type: Student
Platforms: PC
Team Size: Sole
Project Length: ~9 months
Engine and tools: Unreal, Blender, Blueprints
Dismay (2024)
As this is a solo project I did all of the programming game, design and level design. Some of the assets where bought from the Unreal Marketplace or Megascans and some where created by me
Project Type: Personal and Commercial
Studio: Meerkat Tea Games
Platforms: PC
Team Size: Solo
Project Length: In-Development
Engine and tools: Unreal, Blender, Blueprints, C++
Toy Train Simulator (2023)
Links: Itch.io Page
I implemented the gameplay into the levels, helped with the train controls and implemented the UI.
Project Type: Student
Studio: PumpkinHead Productions, Rivet Games (Client)
Platforms: PC
Team Size: 6
Project Length: 14 weeks
Engine and tools: Unreal, Blender, Blueprints
Soulless (2022)
Links: Link to Build
My job was to program the player controller, the pause menu and the main menu.
Platforms: PC
Team Size: 7
Project Length: 14 weeks
Engine and tools: Unity, C#